In this introductory game design workshop and seminar, students will learn about, analyze, and build their own tabletop roleplaying games. We will study the theories and narratives behind games as cultural devices, tools of social change, and as collaborative storytelling devices. Alongside our readings, students will complete short game design exercises, ultimately culminating in designing their own complete draft of a tabletop roleplaying game for a final project. We will encounter materials such as McGonigal's Reality is Broken, Ken Eklund's World Without Oil, Hannah Shaffer's MUD: A Golem Memoir, and Sarah Malone's Bluebeard's Bride.
Anticipated Credit Equivalencies:
8 - Game Design
Registration
Academic Details
Game design, creative writing, graphic design, visual arts